Playdom1 to 11 of 42 results |
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by Team Gameset Watch 09.08.2010 08:18 |
[As you may recall, veteran game journalist Chris Morris has now joined big sister site Gamasuta, so we'll be running many of his pieces here on GSW too. Here, he examines the curiously abrupt end of Acclaim's 9Dragons, which stranded 1,5 million U.S. |
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by Team Gameset Watch 09.05.2010 08:17 |
[This week, our partnership with game criticism site Critical Distance brings us Ben Abraham's picks among fascinating bloggers on player autonomy, building successful game worlds, and when game elements alter our perception of the game world. |
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by Team Gameset Watch 09.01.2010 21:19 |
GDC Online organizers are reminding potential attendees that today is the last day to save up to 40% on passes to the October 5th-8th event in Austin, TX, fully detailing the comprehensive exhibit floor, Summits, keynotes, a PlayStation Home developer day and more. |
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by Team Joystiq 08.30.2010 21:19 |
In a move that no adoption agency would ever endorse, Playdom has basically killed off Acclaim just a few months after acquiring it, as Gamasutra reports. |
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by Team TechDirt 08.27.2010 23:19 |
In February of 2009, we noted that the makers of the popular Facebook game Mob Wars was suing Zynga, the makers of the (also popular) Facebook game Mafia Wars. |
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by Team Techcrunch 08.27.2010 23:19 |
Last fall Zynga sued rival gaming developer Playdom (recently acquired by Disney) for an array of issues including misappropriation of trade secrets, breach of contract, and breach of the duty of loyalty.
The case continues, but the drama has reached its peak. |
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by Team Gameset Watch 08.27.2010 20:18 |
Organizers of this October's GDC Online (formerly GDC Austin) are rolling out more major new talks, including ex-Reatime Worlds exec Joshua Howard on 'self-inflicted wounds' in game creation, Sulka Haro on the $500 million Habbo Hotel economy, and Ian Bogost on his satirical Facebook title |
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by Team Gameset Watch 08.25.2010 22:18 |
[Zynga's Brian Reynolds, being a game biz veteran, may be someone who can bridge any imagined gap between pure metrics and game design -- and here's info on his keynote on this subject at my colleagues' GDC Online event in a few weeks. |
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